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  • MAYA: When using python please make sure your agent override plug id is always the same as the "Key" compound child attribute. If these two values will differ, you might experience unpredictable results.
  • HOUDINI: Unlike Maya the agent override dialog performances can be quite slow when it comes to agent groups with several thousand agents. This is because the different way Houdini has for handling parms/attributes.

Maya specific

  • When using an Alembic geometry as an height field, the geometry will look static for the entire animation. Please import the alembic twice for having a visual feedback of your geometry.

Houdini specific

  • The variation builder won't bake the textures for any of the render engines from inside Houdini.

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