The mesh avoidance module makes sure your agents do not collide with a given mesh.
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Attributes
Attributes | Type | Overridable | Description |
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behave3d | bool | no |
|
distance | float | yes | The threshold distance. All agents within this distance range from the mesh will be evaluated. |
maxTurnAngle | double | no | The max turn angle. |
mesh | mesh
| no | The mesh to avoid. |
meshMatrixmeshParentMatrix | matrix | no | The mesh |
world matrix.parent matrix. |
meshTranslation | vector3 | no | The mesh translation. |
meshScale | vector3 | no | The mesh scale. |
meshRotation | vector3 | no | The mesh rotation. |
weight | double | yes | Weight. |
boundingBoxMultiplier | double | no | Bounding box mutiplier for intersection evaluation. |
debug | bool | no | enables module debug drawing. |