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- Agent type: If you export a skinned mesh from Maya and you want to use it in Houdini, make sure the mesh is triangulated and set the normals per face.
- Agent type: The skeleton root must be tagged as pelvis.
Agent type: the viewport skinning preview only supports 3 joint weights per vertex maximum. Please make sure to skin each vertex to 3 joints maximum or the Viewport preview won't display correctly.
Agent type: (Maya only) your joint local rotation values must always be set to 0 before exporting your skeleton.
- Animation clip: Please make sure the joints between a foot root and the foot ik are animated only on one axis before exporting your animation. Joints animated on more than one axis will not be evaluated properly by Atoms IK.
- Animation clip: Scale compensate compensating is not supported (as in Maya). If you scale a joint all its children will be scaled.
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