The mesh avoidance module makes sure your agents do not collide with a given mesh.
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Attributes
Attributes | Type | Overridable | Description |
---|---|---|---|
behave3d | bool | no | |
distance | float | yes | The threshold distance. All agents within this distance range from the mesh will be evaluated. |
maxTurnAngle | double | no | The max turn angle. |
mesh | mesh | no | The mesh to avoid. |
meshMatrix | matrix | no | The mesh world matrix. |
weight | double | yes | Weight. |
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