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Atoms Crowd only displays OpenGL in your 3D application viewport to maintain high performances. Although agent meshes are never converted to geometry files in Atoms workflow, having this possibility comes handy in several occasions (i.e. apply custom particle FX on agents, etc).

Atoms crowd gives you the possibility to export your agent meshes in Alembic format.
You can find the exporter in the Atoms Menu: Atoms > Export > Alembic Exporter

On the top list you will find a list containing all the agent groups present in your scene.
The Agent ID list will be filled after an agent group is selected.
Once you have selected the agents you want to export, choose the remaining options:

  • Frames: GUI or custom frame range
  • Mesh mode: you can export proxy, skin and variation geometries.
  • One File: if on, all the agents will be exported in one file. If off, a file per agent will be exported.
  • Alembic path: the destination path for your alembic file.

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