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AttributesTypeOverridableDescription
agentTypestringnoyesThe agent type name.
directionvector3noyesThe agent directions.
upVectorvector3 yes Agent up vector. 
 scalevector3 yes Agent scale. 
iterationsint
no

The number of iterations used for building the agents.
This is not the actual number of agents. At each iteration a random point of the mesh is picked and Atoms will make sure there is no agent closer than "radius". If this condition fails, no agent will be placed at this iteration.

meshmeshnoThe reference mesh.
meshMatrixmatrixnoThe reference mesh world matrix.
radiusdoublenoThe minimum distance between each agent.
maxRadiusdouble no The maximum distance between each agents 
randomSeedintnoRandom seed
randomizeRadiusboolnoIf true, the radius value is randomized per agent.
spacingMapimage no Texture used to modulate the radius between the radius and max radius value.
eraseMapimage no Texture used to erase agents. Value above the erase threshold will erase the agents.
eraseThresholddouble no Erase threshold.


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ウィジェット コネクタ
width900
urlhttps://www.youtube.com/watch?v=93cOMY1ZGyY
height600