比較バージョン

キー

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nametypedescriptionread only
atomsBlendFramesAfterFootUpintNumber of frames used for blending after the foot leaves the ground.NO
atomsLoopboolTag the clip as loopable.NO
atomsLoopStartintThe start frame of the clip.NO
atomsLoopEndintThe end frame of the clip.NO
atomsNumBlendFramesintThe number of frames used for bleding.NO

Agent metadatas


nametypedescriptionread only
idintThe global id.YES
groupIdintThe local id (the id relative to this agent group).YES
groupNamestringThe local name.YES
directionvector3The agent target direction in world space.NO
frameRatedoubleThe frame rate used for playing the agent animation.NO
localDirectionvector3The agent direction in local space.YES
positionvector3The agent position in world space.YES
scalevector3The agent scale. Only the x axis value is used currently.NO
selectedboolThe agent selection state.NO
upvector3The agent up vector.NO
turnAnglevector3The current turn angle of the agent.YES
velocityvector3The current velocity in world space.YES
stateintThe current state of the agent (state machine).NO
animatedHfmap(for internal use only)YES
agentTypestringThe agent type nameYES
variationstringThe agent variationNO
cacheIdint(for internal use only)YES
retargetingFactordouble(for internal use only)YES
collectorDirectionsvector4array(for internal use only) YES
clothSetupOverridestringan override metadata for providing a different cloth setup file for an agentNO
 disableIk bool Disable the ik and the foot lock during the simulation NO
targetAgentIdintThe global agent id of the target agent, used by the followTarget module.NO


Agent type metadatas


nametypedescriptioninternal only
lowGeomapThe low geo meshes.YES
skinGeomapThe skin geo meshes.YES
scaleMultiplierdoubleAgent type scale multiplier.NO
stateMachinestringThe state machine name.NO
boundingBoxboxThe agent type bounding box.YES


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