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Behaviour modules can create nodes in the agent network or edit metadatas, as already explained in the Behaviour Modules section. 

The node network module lets you edit the node graph at its position in the module list.
In the case of the following picture, a gridLayout and a clipReader were added before the network editor module. By changing the position of the network editor in the module list the network shown might change too.

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Each graph has a build pose node, a pre build pose node and a post build node. These three nodes are fake nodes and don't actually exist in the agent node network. They are created just for having a visual representation of what's happening under the hood.
The build pose node has only one pose port. That port value represents the final pose of the agent at each iteration. 
The pre and post build nodes can have a variable number of inputs. All nodes connected to those are evaluated sequentially. Nodes connected to the pre build pose node are evaluated before the node network connected to the build pose node, while all nodes connected to the post build node will be evaluated afterward.

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width900
urlhttps://www.youtube.com/watch?v=wxvlDjAHiDs
height600