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The mesh scatter layout module places randomly agents on a mesh.


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Attributes

AttributesTypeOverridableDescription
agentTypestringnoThe agent type name.
directionvector3noThe agent directions.
iterationsint
no

The number of iterations used for building the agents.
This is not the actual number of agents, at each iteration a random point of the mesh is picked and Atoms makes sure there is no agent closer than "radius". If this condition fails, no agent will be placed at this iteration.

meshmeshnoThe reference mesh.
meshMatrixmatrixnoThe reference mesh world matrix.
radiusdoublenoThe minimum distance between each agent.
randomSeedintnoRandom seed
randomizeRadiusboolnoIf true, the radius value is randomized per agent.