name | type | description | read only |
---|
id | int | The global id. | YES |
groupId | int | The local id (the id relative to this agent group). | YES |
groupName | string | The local name. | YES |
direction | vector3 | The agent target direction in world space. | NO |
frameRate | double | The frame rate used for playing the agent animation. | NO |
localDirection | vector3 | The agent direction in local space. | YES |
position | vector3 | The agent position in world space. | YES |
scale | vector3 | The agent scale. Only the x axis value is used currently. | NO |
selected | bool | The agent selection state. | NO |
up | vector3 | The agent up vector. | NO |
turnAngle | vector3 | The current turn angle of the agent. | YES |
velocity | vector3 | The current velocity in world space. | YES |
state | int | The current state of the agent (state machine). | NO |
animatedHf | map | (for internal use only) | YES |
agentType | string | The agent type name | YES |
variation | string | The agent variation | NO |
cacheId | int | (for internal use only) | YES |
retargetingFactor | double | (for internal use only) | YES |
collectorDirections | vector4array | (for internal use only) | YES |
clothSetupOverride | string | an override metadata for providing a different cloth setup file for an agent | NO |
disableIk | bool | Disable the ik and the foot lock during the simulation | NO |
targetAgentId | int | The global agent id of the target agent, used by the followAgent module. | NO |
forceClipTansition | bool | Set to true if you want trigger an agent out of a state at any time, not have to wait for a transition frame | NO |