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Attributes | Type | Overridable | Description |
---|---|---|---|
mesh | mesh | no | The area mesh. |
meshTranslation | vec | no | Mesh translation |
meshRotation | vec | no | Mesh rotation |
meshScale | vec | no | Mesh scale |
meshParentMatrix | matrix | no | Mesh parent matrix |
metadata | string | no | Metadata name |
keepState | bool | yes | If set to true, the module will store the previous state in the "overrideState" metadata value of the agent as soon as the state changes. So the agent metadata keeps the new state value even when it exits from the mesh |
mesh | mesh | no | The area mesh. |
meshMatrix | matrix | no | The world mesh matrix. |
state | int | yes | The new agent state. |
blendIn | int | yes | Number of frames used to interpolate the metadata value when the agent enters inside the area |
blendOut | int | yes | Number of frames used to interpolate the metadata value when the agent exits inside the area |
randomInDelay | int | yes | Number of frame used as delay to change the metadata value when the agent enters inside the area |
randomOutDelay | int | yes | Number of frame used as delay to change the metadata value when the agent exits inside the area |