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Attributes | Type | Overridable | Description |
---|---|---|---|
keepState | bool | yes | If set to true, the module will store the previous state in the "overrideState" metadata of the agent as soon as the state changes. |
mesh | mesh | no | The area mesh.mesh matrix |
meshMatrix | matrix | no | The world mesh matrix. |
state | int | yes | The new agent state. |
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