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Below you can find a complete list of all metadatas used by Atoms Crowd. Users might edit them during the simulation via python, C++ or using the available tools.
All metadatas marked as "internal read only" should not be edited by the users or the editing might lead to unexpected behaviours.
Clip metadatas
name | type | description | read only |
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atomsBlendFramesAfterFootUp | int | Number of frames used for blending after the foot leaves the ground. | NO |
atomsLoop | bool | Tag the clip as loopable. | NO |
atomsLoopStart | int | The start frame of the clip. | NO |
atomsLoopEnd | int | The end frame of the clip. | NO |
atomsNumBlendFrames | int | The number of frames used for bleding. | NO |
name | type | description | read only |
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id | int | The global id. | YES |
groupId | int | The local id (the id relative to this agent group). | YES |
groupName | string | The local name. | YES |
direction | vector3 | The agent target direction in world space. | NO |
frameRate | double | The frame rate used for playing the agent animation. | NO |
localDirection | vector3 | The agent direction in local space. | YES |
position | vector3 | The agent position in world space. | YES |
scale | vector3 | The agent scale. Only the x axis value is used currently. | NO |
selected | bool | The agent selection state. | NO |
up | vector3 | The agent up vector. | NO |
turnAngle | vector3 | The current turn angle of the agent. | YES |
velocity | vector3 | The current velocity in world space. | YES |
state | int | The current state of the agent (state machine). | NO |
animatedHf | map | (for internal use only) | YES |
agentType | string | The agent type name | YES |
variation | string | The agent variation | NO |
cacheId | int | (for internal use only) | YES |
name | type | description | internal only |
---|
lowGeo | map | The low geo meshes. | YES |
skinGeo | map | The skin geo meshes. | YES |
scaleMultiplier | double | Agent type scale multiplier. | NO |
stateMachine | string | The state machine name. | NO |
boundingBox | box | The agent type bounding box. | YES |
Joint metadatas
name | type | description | read only |
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atoms_bindPoseScale | vector3 | The joint bind pose scale. | YES |
atoms_bindPoseRotate | vector3 | The jointbind pose rotation (Euler - XYZ order) | YES |
atoms_bindPoseTranslate | vector3 | The joint bind pose translation. | YES |
atoms_footHeight | double | The foot height. | YES |
atoms_footIK | bool | Foot ik joint tag. | YES |
atoms_footIkHeight | double | The foot IK height. | YES |
atoms_footRoot | bool | Foot root joint tag. | YES |
atoms_footOnGround | bool | Foot down joint state. | YES |
atoms_frameToFootDown | int | Numbers of frame to next foot down. | YES |
atoms_groundNormal | vector3 | The ground normal. | YES |
jointControlMapping | map | Parent for joint controll mappin metadatas. This data is used for the animation rig retargeting feature. | YES |
jointControlMappingMatrix | matrix | The offset matrix for the given joint. | YES |
jointControlMappingName | name | The name of the control to retarget. | YES |
atoms_origBindPoseRotate | vector3 | The joint original bind pose rotation (Euler - XYZ order) | YES |
atoms_origBindPoseScale | vector3 | The joint original bind pose scale. | YES |
atoms_origBindPoseTranslate | vector3 | The joint original bind pose translation. | YES |
atoms_pelvisHeight | double | The pelvis height. | YES |
atoms_pelvisLocalVelocity | vector3 | The pelvis velocity in local space. | YES |
atoms_pelvisVelocity | vector3 | The pelvis velocity in world space. | YES |
atoms_poleVector | vector3 | The ik pole vector. | YES |
atoms_propLocalTranslate | vector3 | Prop translation in skeleton root space. | YES |
atoms_propLocalRotate | vector3 | Prop rotation in skeleton root space. | YES |
atoms_propLocalScale | vector3 | Prop scale in skeleton root space. | YES |
atoms_legLength | double | The leg length | YES |