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- Agent type: If you export a skinned mesh from Maya and you want to use it in Houdini, make sure the mesh is triangulated and set the normals per face.
- Agent type: The skeleton root must be tagged as pelvis.
- Animation clip: Please make sure the joints between a foot root and the foot ik are animated only on one axis before exporting your animation. Joints animated on more than one axis will be not be evaluated properly by Atoms IK.
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