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Alpha Multiply
Please note in Carbon (Drop 4) the Alpha Multiply settings are now found within a tab in the Content section, reducing the need to scroll the light properties panel which was getting quite tall.

The alpha multiply provides an optional secondary alpha that is multiplied by the alpha of the main light content. The alpha input can come from an image or gradient.

Content types for Alpha Multiply are: Image, Gradient and Box Gradient

Alpha Multiply: Image

alpha_multiply_image 2018.09.19

 
If you load an image the value channel of the HSV image is used as a stencil/matte. Here are two images, a flower and a matte of the flower which can be combined in the Uber Light to cut the flower from the background and light the model.

Left: Image loaded onto Main Content of Light   Middle: RGB Alpha Image loaded into Alpha Multiply    Right: Result

 

Alpha Multiply: Gradient

alpha_multiply_gradient 2016.09.19

 
If you don't have a matte to use in the alpha override, you may find the gradient control sufficient. Linear or radial ramps can be used to cut or shape synthetic lights. Using a gradient can produce a highly controllable soft edge or additional fall off to a light. This is very useful for sophisticated car and product studio lighting. The ramp shape can be controlled and rotated using the sliders.

Left: Bulb Content   Middle: Alpha Multiply Gradient   Right: Result

Alpha Multiply: Box Gradient

alpha_multiply_boxgradient 2016.09.19

Box Gradient can used to create soft edges, and many more effects (see Box Gradient)

Left: Bulb Content   Middle: Alpha Multiply - Box Gradient   Right: Result

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