AtomsAgents contains a series of clips suitable for stadium and city population.
All biped characters have similar clips and the same thing applies for quadrupeds.
All bipeds have similar state machines, meaning similar states (i.e. walk, run, etc) have the same ID. The same thing applies to quadrupeds.
Bipeds have two state machines, the default set for each character is the locomotion one. When populating stadiums the user should change the state machines for each of the biped character in the Atoms UI "AgentTypeEvents" tab.
For instance, the man state machine should be set to "manStadiumStateMachine".
To achieve great random results all idle, sit, conversation, stand and listen states have at least two clips that will be played randomly.
Special Clips
Some clips have been intentionally omitted from the state machines as they are particular clips and should be used separately by a clipReader module. All of them were captured in pair.
Please find below a full list and their matching clip:
manAngryConversationOnTheSpot1_1, manAngryConversationOnTheSpot1_2
- manAngryConversationOnTheSpot2_1, manAngryConversationOnTheSpot2_2
manWalkAndConversation_1, manWalkAndListen_1
manWalkAndConversation_2, manWalkAndListen_2
Please note, make sure your agents have the same start frame when using these clips. When having different start frame the clips won't be in sync.