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Animation rig retargeting allows you to retarget an agent animation onto the original animation rig. This is particularly useful when you want a more artist driven animation for one or more agents.

This feature is for Maya only.

You can access this tool via the menu: Atoms > Tools > Animation Rig Retarget Tool


Controls Mapping


This features requires some extra setup when exporting your agent type config.


Import your animation rig in your scene, if you are not already working with it.

Once you have your skeleton and animation controls in your scene you can start working on the mapping.

You map joints to controls from within the "Setup" tab of the Animation Rig Retarget Tool.

Every time you select a joint the tool will cache it, leaving you free to select any other item in the scene.Once you have selected any control you want to map to the current joint click on the "Add button".

If you are not happy with your list, you can remove an item at any point by selecting it from the list and pressing the "Remove" button.

If you don't want the joint selection to be automatic, you can toggle the "Automatic selection" checkbox.

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