Atoms can place agents on different type of terrains using built-in height fields and gravity fields.
Your height fields need to be reloaded whenever they are modified. Open the Height field manager, select your height field item and press the reload. |
Atoms rebuilds the animated height field internal structure at every frame. For dense meshes this could lead to performance slow downs. If your ground is a static mesh moving in space, please have a look at the following section. |
If your ground transform is animated (but the mesh itself is static), you can use the parent constraint module to speed up the ground computation without using an animated height field.
Gravity fields are standard height fields but they are used to modify the agent gravity and up vector metadata. You can create a number of effects using gravity fields. Here are two examples: