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When using HDR Light Studio, proxy lighting content (HDRI map and Area Light images) is used to keep the software fast and responsive. But when the lighting process is complete, this low resolution content needs replacing with higher quality (sub-sampled), high resolution imagery. We call this stage a 'Production Render'.

Press the 'Render Production HDRI' button on the toolbar (HDR) to open the Production Render dialog.

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Production Render dialog

Map Settings

Orientation
When using HDR Light Studio in a connection with your 3D software, the Orientation setting will display the name of your host 3D software and chosen renderer. This is automatically set by the connection so that the HDRI map is rendered correctly for your 3D software/renderer combination.

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Format
Determines the file type used to save the HDRI map. In most situations it is best to select the EXR image format as it is the highest quality format.
 

Area Light Settings

Resolution
Area light content is always rendered as a square image. Use this setting to set the width and height pixel dimensions for the output images for area lights.

Format
Displays the output image formats generated for the area lights. Currently this is set by the host app that is connected to HDR Light Studio. Area Lights can be represented by one or two output images depending on the requirements of the renderer. We need two images sometimes to correctly set up the light to honor an alpha channel.

Options

EXR Options
With EXR set as the output format, these options control additional output settings.

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Project
Enable this option to save a Project File (HDi) of the current lighting design at production render time. This provides a handy very snapshot of the lighting design that shares the exact same file name as the HDRI map produced. This provides an interesting new workflow, where you could decide not to use the normal Project Save method, and only save projects at render time, the perfect time to capture the project associated with the output image set.

Output

Master File
Use the Browse button to choose the location for your rendered content, and to set the Master File name.
This file name will be used for the HDRI map and as the start of the file names of all the other content files produced at render time.

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