Open the mappinScenemappingScene.mb file from the unzipped folder and open the Skeleton Map tool (Atoms > Tools > Retargeting > Skeleton Map Tool).
Select the Hips joint (under RobotSkeleton1) and click on "Reload Target", then select the Hips_JNT (under RobotSkeleton2) and click on "Reload Source".
Now click on the Map button and select one of the two mapping methods. Now your UI should look like the one in the picture.
Provide a destination file path and click export.
Create a new scene and open the Atoms UI.
In the AgentTypeEvents tab, click on "Add" and select the GUI mode.
Se the "Event Name" to "Robot2" and pick the Robot2 files from the unzipped folder. Register the agent type.
Click "Add" again and select the GUI mode.
Set the "Event Name" to "Robot1" and pick the Robot1 files from the unzipped folder.
Now click on the "+" button next to "Retargeting".
Set the agent type (drop down list on the left) to "Robot2", select the row and press on the folder button on top of the "Retargeting" list. In the browser select the config map file you have exported previously and click ok. Leave the retargeting method to "Pelvis To Feet".
Register the agent type. It should look like the one in the picture.
Now go in the AnimationClipEvents tab, click on "Add" and select the GUI mode.
Se the "Event Name" to "walk" and pick the walk.fbx file from the unzipped folder.
Select the remaining fields and shown in the picture on the right and register the clip. Please make sure to set the "Compatible Agent Type" field to "Robot2".
Close the Atoms UI and create an agent group node. Set the display type to skin.
Add a grid layout module and set the "agentType" to "Robot1".
Add a clip reader module and set the "clipName" to "walk".
Rewind and press play. Your clip is being retargeted successfully onto your agent.