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Attributes | Type | Overridable | Description |
---|---|---|---|
keepState | bool | yes | If set to true, the module will store the previous state in the "overrideState" metadata of the agent as soon as the state changes. So the agent keeps the new state even when it exits from the mesh |
mesh | mesh | no | The area mesh. |
meshMatrix | matrix | no | The world mesh matrix. |
state | int | yes | The new agent state. |
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