The Agent trigger module changes the state of your agent as soon as they get into the trigger mesh area.
Attributes
Attributes | Type | Overridable | Description |
---|---|---|---|
keepState | bool | yes | If set to true, the module will store the previous state in the "overrideState" metadata of the agent as soon as the state changes. |
mesh | mesh | no | The area mesh. |
meshMatrix | matrix | no | The world mesh matrix. |
state | int | yes | The new agent state. |