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Attributes | Type | Overridable | Description |
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behave3d | bool | no | If true, the agents will move freely in 3D as if they were particles. The Particle operator is going to be applied instead of the Pelvis and Foot Operators. |
clipName | string | yes | The animation clip name. |
fixLegStretch | bool | no | If true, compensate the leg stretching. |
frameRate | string | yes | Frequency at which the frames are read and displayed. |
gravityFromHeightFieldgravityField | string array | no | The given metadatas are not read from the cachename of the gravity field. |
heightField | string | no | The name of the height field. |
heightFieldOffset | double | no | An extra offset applied to your agent heights from the ground. |
seed | int | no | Seed random value. |
startFrame | double | yes | The start frame of the clip. If set to a value lower than 0, a random value is used instead. |
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