Content provides the visual appearance to a light (RGBA image data). There are 3 sections of the Light Properties where Content is used: Content, Value Blend and Alpha Multiply.
You can use Content Presets to adjust the appearance of an existing light in the lighting design, or to make new lights using the content.
How to apply Preset Content to existing lights
Drag and Drop onto 'Content Tabs' or a 'Content Type' field
Drag and Drop onto a light in the Light List
Depending on the content type, it will either be instantly applied to the Master Content of that light,
or you will be offered a choice of Applying it to the Master, Value Blend or Alpha Multiply of that light.
Right Click - Choose 'Apply To Current Light'
The Preset will be instantly applied to the Master Content of the selected light.
How to create new lights from Preset Content
Drag and Drop onto the Canvas (New in Tungsten Drop 4)
You are offered a choice of creating a '3D Light' or 'Background Light', once a choice is made, a light is created using the preset.
3D Lights are created in the location where dropped, with the following main settings:
Blend mode: Over
Mapping: 3D
Area Light: Off
Latitude: 0
Longitude: 180
Width: 20
Height: 20
Background Lights are created centered on the canvas, with the following main settings:
Blend mode: Over
Mapping: Planar
Latitude: 0
Longitude: 180
Width: 100
Height: 100
Ideal for HDRI maps!
Drag and Drop onto a Render View (New in Tungsten Drop 4)
You are offered a choice of creating a '3D Light' or 'Background Light' - once a choice is made, a light is created using the preset.
A 3D Light will be created in the location where dropped using LightPaint.
A Background Light is created centered on the canvas.
Drag and Drop onto a space in the Light List (New in Tungsten Drop 4)
You are offered a choice of creating a '3D Light' or 'Background Light' - once a choice is made, a light is created using the preset.
The light is created centered on the canvas.
Double Click on the Preset (New in Tungsten Drop 4)
You are offered a choice of creating a '3D Light' or 'Background Light' - once a choice is made, a light is created using the preset.
The light is created centered on the canvas.
Types of Content Presets
There are 6 types of Content in HDR Light Studio - and therefore 6 types of Content Presets to choose from:
BoxGradsCompatible with: Master Content, Value Blend and Alpha Multiply sections of a Light's Properties.
BulbsCompatible with: Master Content section of a Light's Properties.
FlatsCompatible with: Master Content and Value Blend sections of a Light's Properties.
GradientsCompatible with: Master Content, Value Blend and Alpha Multiply sections of a Light's Properties.
ImagesIncludes most of the content found on the image based Light Presets.They are included as Content allowing them to be hot swapped on existing lights.Compatible with: Master Content, Value Blend and Alpha Multiply sections of a Light's Properties.
SkiesCompatible with: Master Content section of a Light's Properties.
Next: Preset Elements