Users can define new variation filters to edit the variation json table defined in their scenes or completely define a new variation definition based on some user defined criteria.
Variation filters are called when the scenes are being translated to render engine (i.e. Arnold, Renderman, etc).
A variation filter is a class with a "filter" method, the arguments are the following:
- variations: the current variation object. This is the current variation object and at this stage it might have been already edited by other variation filters
- atomsNode: the name of the atomsNode from your scene
- origin_data: the original variation string. You can get a variation object from this string using the Atoms.loadVariationFromString function.
Example 1
import Atoms import Atoms.ui.constants from Atoms.singletons import get_atoms_variation_filters_singleton import random class VariationFilter: def filter(self, variations, atomsNode, origin_data): atv = variations.getAgentTypeVariation("atomsRobot") if atv: for mat in atv.getMaterialNames(): material = atv.getMaterial(mat) if material: material.setDiffuseColorBlue(random.randint(0,255)) material.setDiffuseColorGreen(random.randint(0,255)) material.setDiffuseColorRed(random.randint(0,255)) #print variations.toString(True) print "My variation filter" return variations filters = get_atoms_variation_filters_singleton() filters.append(VariationFilter())
Example 2
import Atoms import Atoms.ui.constants from Atoms.singletons import get_atoms_variation_filters_singleton class NewVariationFilter: def filter(self, variations, atomsNode, origin_data): variations = Atoms.Variations() atv = Atoms.AgentTypeVariation() varGeo1 = Atoms.VariationGeometry() varGeo1.setGeometryFile("${ATOMS_DATA}/variations/geometries/atomsRobot/robot1_body.geos") atv.setGeometry("body",varGeo1) varGeo2 = Atoms.VariationGeometry() varGeo2.setGeometryFile("${ATOMS_DATA}/variations/geometries/atomsRobot/robot1_head.geos") atv.setGeometry("head",varGeo2) material1 = Atoms.VariationMaterial() material1.setMaterialFile("") atv.setMaterial("robot1_material",material1) geoGroup = Atoms.VariationGroup(atv) geoGroup.addCombination("body","robot1_material") geoGroup.addCombination("head","robot1_material") atv.setGroup("Robot1", geoGroup) atv.setLookFile("${ATOMS_DATA}/variations/materials/atomsRobot/lookFile.ass") variations.setAgentTypeVariation("atomsRobot", atv) print variations.toString(True) #to write the variation table a json st]irng use variations.toString(False) #to load a variation object from a stirng use Atoms.loadVariationFromString(json_string) or Atoms.loadVariationFromFile(json_file_path) return variations def load(): filters = get_atoms_variation_filters_singleton() filters.append(NewVariationFilter())