Writing the behaviour module
Create a new class and hinerit from the base Atoms::BehaviourModule class. With a constructor a desctructor and a static creator function used by Atoms to create an isntance of this module.
class FollowTargetModule: public Atoms::BehaviourModule { public: FollowTargetModule() {} virtual ~FollowTargetModule() {} static Atoms::BehaviourModule* creator(const std::string& parameter); }; Atoms::BehaviourModule* FollowTargetModule::creator(const std::string& parameter) { return new FollowTargetModule(); }
Add some attributes to our node. In this case we need only a target position. The attributes of the module are stored inside a MapMetadata object, you can add new attributes using the addAttribute function. Add this attribute inside the constructor.
FollowTargetModule(): Atoms::BehaviourModule() { AtomsCore::Vector3Metadata targetPosition(AtomsCore::Vector3(0.0,0.0,0.0)); // The last argumet specify if this attribute can be override per agent addAttribute("targetPosition", &targerPosition, true); }
Now we need to compute the new agent direction at each frame before the agent pose is computed, so we need to override the initFrame function.
You can override other function linke the endFrame or initSimulation or agentsCreated but in this case we need only the initFrame.
void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr) { }
In the initFrame function get the targetPosition value and iterate over each agent to read the position and set the new direction.
void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr) { // Get the target position from the moduel attribute AtomsCore::MapMetadata& attributeMap = attributes(); AtomsCore::Vector3& targetPosition = attributeMap.getTypedEntry<AtomsCore::Vector3Metadata>("targetPosition")->get(); // iterate over each agent for(Atoms::Agent* agent: agents) { if (!agent) continue; //get the agent position AtomsPtr<AtomsCore::Vector3Metadata> positionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("position"); AtomsPtr<AtomsCore::Vector3Metadata> directionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("direction"); if(!positionPtr || !directionPtr ) continue; // compute the new direction directionPtr->set((targetPosition - positionPtr->get()).normalized()); } }
void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr) { // Get the target position from the moduel attribute AtomsCore::MapMetadata& attributeMap = attributes(); AtomsCore::Vector3& targetPosition = attributeMap.getTypedEntry<AtomsCore::Vector3Metadata>("targetPosition")->get(); //get the override map metadata AtomsPtr<AtomsCore::MapMetadata> targetPositionOverride = attributeMap.getTypedEntry<AtomsCore::MapMetadata>("targetPosition_override"); // used to store the groupId as string char groupIdChar[12]; std::string groupIdStr; groupIdStr.reserve(12); // iterate over each agent for(Atoms::Agent* agent: agents) { if (!agent) continue; //get the agent position AtomsPtr<AtomsCore::Vector3Metadata> positionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("position"); AtomsPtr<AtomsCore::Vector3Metadata> directionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("direction"); if(!positionPtr || !directionPtr ) continue; // get the agent group id AtomsPtr<AtomsCore::IntMetadata> groupIdPtr = agent->metadata().getTypedEntry<AtomsCore::IntMetadata>("groupId"); if (!groupIdPtr) continue; //convert the groupId to a string since the map metadata use only strings as key sprintf(groupIdChar, "%d", groupIdPtr->value()); groupIdStr = groupIdChar; //check if the agent is inside the override map AtomsPtr<AtomsCore::Vector3Metadata> overrideTargetPos = targetPositionOverride->getTypedEntry<AtomsCore::Vector3Metadata>(groupIdStr); if (overrideTargetPos) { // compute the new direction directionPtr->set((overrideTargetPos->get() - positionPtr->get()).normalized()); } else { // compute the new direction directionPtr->set((targetPosition - positionPtr->get()).normalized()); } } }
If you want imporve the performance of the module you can add tbb to parallelize the main for loop.
void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr) { // Get the target position from the moduel attribute AtomsCore::MapMetadata& attributeMap = attributes(); AtomsCore::Vector3& targetPosition = attributeMap.getTypedEntry<AtomsCore::Vector3Metadata>("targetPosition")->get(); //get the override map metadata AtomsPtr<AtomsCore::MapMetadata> targetPositionOverride = attributeMap.getTypedEntry<AtomsCore::MapMetadata>("targetPosition_override"); // iterate over each agent tbb::parallel_for(tbb::blocked_range<unsigned int>(0, agents.size()), [&](const tbb::blocked_range<size_t>& r) { // used to store the groupId as string char groupIdChar[12]; std::string groupIdStr; groupIdStr.reserve(12); for (size_t i = r.begin(); i < r.end(); i++) { Atoms::Agent* agent = agents[i]; if (!agent) continue; //get the agent position AtomsPtr<AtomsCore::Vector3Metadata> positionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("position"); AtomsPtr<AtomsCore::Vector3Metadata> directionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("direction"); if(!positionPtr || !directionPtr ) continue; // get the agent group id AtomsPtr<AtomsCore::IntMetadata> groupIdPtr = agent->metadata().getTypedEntry<AtomsCore::IntMetadata>("groupId"); if (!groupIdPtr) continue; //convert the groupId to a string since the map metadata use only strings as key sprintf(groupIdChar, "%d", groupIdPtr->value()); groupIdStr = groupIdChar; //check if the agent is inside the override map AtomsPtr<AtomsCore::Vector3Metadata> overrideTargetPos = targetPositionOverride->getTypedEntry<AtomsCore::Vector3Metadata>(groupIdStr); if (overrideTargetPos) { // compute the new direction directionPtr->set((overrideTargetPos->get() - positionPtr->get()).normalized()); } else { // compute the new direction directionPtr->set((targetPosition - positionPtr->get()).normalized()); } } }); }
Register the behaviour module
Now the behaviour module must be added to the behaviour module factory.
extern "C" { ATOMSPLUGIN_EXPORT bool initializePlugin() { Atoms::BehaviourModules& moduleManager = Atoms::BehaviourModules::instance(); moduleManager.registerBehaviourModule("SimpleFollowTarget", &FollowTargetModule::creator, Atoms::BehaviourModules::kNative); return true; } ATOMSPLUGIN_EXPORT bool unitializePlugin() { Atoms::BehaviourModules& moduleManager = Atoms::BehaviourModules::instance(); moduleManager.deregisterBehaviourModule("SimpleFollowTarget"); return true; } }
Compile the behaviour module
Windows:
In visual studio create a dll projects, add the atoms, tbb and openexr includes and add BUILD_ATOMSPLUGIN to the preprocessor definitions.
Linux:
Compile as a shared object adding the atoms, tbb and opendexr includes and BUILD_ATOMSPLUGIN to the preprocessor definitions.
Use the behaviour module
Add to the ATOMS_PLUGINS_PATH environment variable, the folder where the plugin is located. Then the module is automatically loaded when you load atoms.
Final code
#pragma once #include <Atoms/BehaviourModule.h> #include <Atoms/Agent.h> #include <Atoms/AgentGroup.h> #include <AtomsUtils/Logger.h> #include <Atoms/GlobalNames.h> #include <AtomsCore/Metadata/IntMetadata.h> #include <AtomsCore/Metadata/Vector3Metadata.h> #include <tbb/parallel_for.h> #include <algorithm> class FollowTargetModule : public Atoms::BehaviourModule { public: FollowTargetModule(): Atoms::BehaviourModule() { AtomsCore::Vector3Metadata targetPosition(AtomsCore::Vector3(0.0,0.0,0.0)); // The last argumet specify if this attribute can be override per agent addAttribute("targetPosition", &targerPosition, true); } ~FollowTargetModule() { } void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr) { // Get the target position from the moduel attribute AtomsCore::MapMetadata& attributeMap = attributes(); AtomsCore::Vector3& targetPosition = attributeMap.getTypedEntry<AtomsCore::Vector3Metadata>("targetPosition")->get(); //get the override map metadata AtomsPtr<AtomsCore::MapMetadata> targetPositionOverride = attributeMap.getTypedEntry<AtomsCore::MapMetadata>("targetPosition_override"); // iterate over each agent tbb::parallel_for(tbb::blocked_range<unsigned int>(0, agents.size()), [&](const tbb::blocked_range<size_t>& r) { // used to store the groupId as string char groupIdChar[12]; std::string groupIdStr; groupIdStr.reserve(12); for (size_t i = r.begin(); i < r.end(); i++) { Atoms::Agent* agent = agents[i]; if (!agent) continue; //get the agent position AtomsPtr<AtomsCore::Vector3Metadata> positionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("position"); AtomsPtr<AtomsCore::Vector3Metadata> directionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("direction"); if(!positionPtr || !directionPtr ) continue; // get the agent group id AtomsPtr<AtomsCore::IntMetadata> groupIdPtr = agent->metadata().getTypedEntry<AtomsCore::IntMetadata>("groupId"); if (!groupIdPtr) continue; //convert the groupId to a string since the map metadata use only strings as key sprintf(groupIdChar, "%d", groupIdPtr->value()); groupIdStr = groupIdChar; //check if the agent is inside the override map AtomsPtr<AtomsCore::Vector3Metadata> overrideTargetPos = targetPositionOverride->getTypedEntry<AtomsCore::Vector3Metadata>(groupIdStr); if (overrideTargetPos) { // compute the new direction directionPtr->set((overrideTargetPos->get() - positionPtr->get()).normalized()); } else { // compute the new direction directionPtr->set((targetPosition - positionPtr->get()).normalized()); } } }); } static Atoms::BehaviourModule* creator(const std::string& parameter); }; Atoms::BehaviourModule* FollowTargetModule::creator(const std::string& parameter) { return new FollowTargetModule(); } extern "C" { ATOMSPLUGIN_EXPORT bool initializePlugin() { Atoms::BehaviourModules& moduleManager = Atoms::BehaviourModules::instance(); moduleManager.registerBehaviourModule("SimpleFollowTarget", &FollowTargetModule::creator, Atoms::BehaviourModules::kNative); return true; } ATOMSPLUGIN_EXPORT bool unitializePlugin() { Atoms::BehaviourModules& moduleManager = Atoms::BehaviourModules::instance(); moduleManager.deregisterBehaviourModule("SimpleFollowTarget"); return true; } }