An Atoms operator is an Atoms graph node but with already an out pose port and some function to access the agent what own this node.
The operator in this example add an offset to a joint transform
#include <AtomsGraph/Ports.h> #include <Atoms/Globals.h> #include <Atoms/Graph/Operator.h> class JointOffsetOperator : public Atoms::Operator { public: NODE_STANDARD_MEMBERS JointOffsetOperator(); virtual ~JointOffsetOperator(); bool compute(); private: AtomsGraph::PosePort* m_inPose; AtomsGraph::StringPort *m_jointName; AtomsGraph::MatrixPort *m_offsetMatrix; AtomsGraph::BooleanPort *m_worldSpace; int m_jointId; bool m_first; }; // this must bu unique #define JOINT_OFFSET_OPERATOR_ID 9999991 NODE_STANDARD_MEMBERS_IMPL(JointOffsetOperator) unsigned int JointOffsetOperator::staticTypeId() { return JOINT_OFFSET_OPERATOR_ID; } std::string JointOffsetOperator::staticTypeStr() { return std::string("JointOffsetOperator"); } JointOffsetOperator::JointOffsetOperator() : Operator() { m_jointName= new AtomsGraph::StringPort("jointName"); m_jointName->set(""); addInputPort(m_jointName); m_offsetMatrix = new AtomsGraph::MatrixPort("offsetMatrix"); addInputPort(m_offsetMatrix); m_inPose = new AtomsGraph::PosePort("inPose"); addInputPort(m_inPose); m_worldSpace = new AtomsGraph::BooleanPort("worldSpace"); m_worldSpace->set(false); addInputPort(m_worldSpace ); m_jointId= -1; m_first = true; } JointConstraintOperator::~JointConstraintOperator() { } bool JointConstraintOperator::compute() { AtomsCore::Pose &inPose = m_inPose->getRef(); if (inPose.numJoints() == 0) { AtomsUtils::Logger::warning() << "Empty input pose"; return false; } AtomsCore::Pose &outPose = m_outPose->getRef(); // Copy the input pose to the out pose port outPose = inPose; // Check if the agnet and the agent type are valid if (!m_agent) { AtomsUtils::Logger::error() << "Invalid agent type"; return false; } if(!m_agent->agentType()) { AtomsUtils::Logger::error() << "Invalid agent type"; return false; } // Get the skeleton from the agent type const AtomsCore::Skeleton& skeleton = m_agent->agentType()->skeleton(); if (m_first) { m_jointId = skeleton.jointId(m_targetJoint->getRef()); } if (m_jointId == -1) { Logger::error() << "Could not find constrained joint."; return false; } if (worldSpace->get()) { // Compute the offset in world space AtomsCore::Poser poser(&skeleton); AtomsCore::Matrix currentMtx = poser.getWorldMatrix(pose, jointId); poser.setWorldMatrix(pose, m_offsetMatrix->getRef()* currentMtx, jointIdTmp); } else { // Compute the offset in local space AtomsCore::JointPose& jp = outPose.jointPose(m_jointId); jp.setMatrix(m_offsetMatrix->getRef() * jp.matrix()); } return true; }