Atoms Crowd comes with a default agent type, named "atomsRobot", plus a number of animation clips for the same character. You can create your own agent types and animation clips using the Atoms Crowd exporters from within your 3D package.
When exporting files for a new agent type, you'll be creating:
- an atomsskel file, containing the definition of your character skeleton
- a .geo file, containing the proxy geometry for your character
- a .geo file, containing the skinned geometry for your character (typically having the same name of the proxy geometry file with a "_skin" suffix)
When exporting files for a new animation clip, you'll be creating:
- an fbx file, containing the motion data of your skeleton
or
- an atomsclip file, containing the motion data of your skeleton.
You can use these files later inside the Atoms UI.
Please refer to the tutorial section to know more about how you can export these files for your characters.