Now let's have a look at how you can use the joint transform tool.
Create an agent group. Add a gridLayout module. In the options select the agent type name you entered previously in the "agentType" field (i.e. testRobot). Set the "size" field to (3,1,3). Then add a stateMachine module. From the Settings section change the display type from skeleton to skin.
Click on the time slider rewind button and your 9 agents will appear in the viewport.
Add a "jointTransform" module, select it and click the "Joint Transform Tool" button in the module options. (alternatively you can activate the tool from the menu: Atoms > Tools > Joint Transform Tools).
Press "q" and select a joint of an agent.
Press "e" to activate the rotate mode. You can also press "q" for selecting, "w" for translating, "r" for scaling, or right click on the viewport and activate each mode from the menu.
We had to write our own manipulators for this feature, so their interaction might be different from the Maya ones.
Please note: each time you translate, rotate or scale a joint that wasn't previously transformed a new jointTransform module will be added to your agent group.